Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TargetJoint2D.dampingRatio

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public float dampingRatio;

Description

The amount by which the target spring force is reduced in proportion to the movement speed.

The target spring will oscillate with a certain frequency as it attempts to reestablish the target position. The higher the damping ratio, the quicker the oscillation will die down to zero.

Additional resources: frequency.