Version: Unity 6.1 Alpha (6000.1)
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  • C#

SystemInfo.supportsSetConstantBuffer

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public static bool supportsSetConstantBuffer;

Description

Does the current renderer support binding constant buffers directly? (Read Only)

Methods such as Shader.SetConstantBuffer and Material.SetConstantBuffer allow overriding all shader parameters that reside in a given constant buffer with a custom GfxBuffer. This property returns true if the currently active renderer supports binding constant buffers. It returns false if the render does not support such bindings.