Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

StateMachineBehaviour.OnStateExit(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)

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Parameters

animator The Animator evaluating this state machine.
animatorStateInfo Information about the exited state.
layerIndex The current layer being evaluated.

Description

Invoked on the last update frame when a state machine evaluates this state. Implement this message to react to a state ending.

OnStateExit is invoked when a transition to a state has completed or has been interrupted. It will be invoked before OnStateUpdate of the next state.
Note: OnStateExit may be invoked multiple times on the same state if that state is synchronized on multiple layers.