Version: Unity 6.1 Alpha (6000.1)
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SparseTexture Constructor

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Declaration

public SparseTexture(int width, int height, TextureFormat textureFormat, int mipCount, bool linear = false);

Parameters

width Texture width in pixels.
height Texture height in pixels.
mipCount Mipmap count. Pass -1 to create full mipmap chain.
linear Whether texture data will be in linear or sRGB color space (default is sRGB).
textureFormat Texture Format.

Description

Create a sparse texture.