Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

SimulationOption.IgnoreEmptyScenes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Define whether or not to skip the simulation if there are no active physics objects in the scene.

Skips the SimulationStage.RunSimulation stage if there are no active Rigidbodies, ArticulationBodies, or Colliders in the scene. This option has no effect if the SimulationStage.RunSimulation stage is not specified in the PhysicsScene.RunSimulationStages call.