Version: Unity 6.1 Alpha (6000.1)
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  • C#

ShortcutAttribute Constructor

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Declaration

public ShortcutAttribute(string id, Type context = null);

Declaration

public ShortcutAttribute(string id, Type context, KeyCode defaultKeyCode, ShortcutManagement.ShortcutModifiers defaultShortcutModifiers = None);

Declaration

public ShortcutAttribute(string id, KeyCode defaultKeyCode, ShortcutManagement.ShortcutModifiers defaultShortcutModifiers = None);

Declaration

public ShortcutAttribute(string id, Type context, string tag, KeyCode defaultKeyCode, ShortcutManagement.ShortcutModifiers defaultShortcutModifiers = None);

Declaration

public ShortcutAttribute(string id, Type context, string tag, KeyCode defaultKeyCode, ShortcutManagement.ShortcutModifiers defaultShortcutModifiers = None, int priority);

Parameters

id Shortcut ID.
context Optional shortcut context type.
defaultKeyCode Optional key code for default binding.
defaultShortcutModifiers Optional shortcut modifiers for default binding.
tag Optional custom context used to filter shortcuts after window context is determined.
priority Optional priority for adjusting order position in Helper Bar.

Description

Creates an attribute for an action shortcut with an ID, optional context, and optional default binding.

An action shortcut is triggered when the binding for the shortcut is pressed down. The method on which this attribute is placed must either take no arguments or a single argument of type ShortcutArguments.

You can bind a ClutchShortcutAttribute and a ShortcutAttribute to the same mouse button. In this case, the action shortcut triggers when the mouse button is released.

The ID is used to display the shortcut in the configuration interface unless the optional displayName property is set. Use a forward slash group multiple shortcuts together in the configuration interface, e.g. "MyWindow/Shortcut1" and "MyWindow/Shortcut2".