Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ShaderUtil.GetCurrentCustomEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static string GetCurrentCustomEditor(Shader shader);

Parameters

shader The shader to obtain the custom editor.

Returns

string The current custom editor full class name.

Description

Gets the current custom editor for the shader you pass in.

Depending on the render pipeline asset assigned in your Graphics Settings, the custom editor can change if the shader has a different custom editor for one or multiple render pipeline assets.