Version: Unity 6.1 Alpha (6000.1)
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  • C#

SelectIfNotAttribute Constructor

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Declaration

public SelectIfNotAttribute(object condition, bool overridePriority, string filePath, int lineNumber, params string[] keywordNames);

Parameters

condition Unity compares the data field to this value. The outcome determines the filter behavior.
overridePriority Whether this filter attribute overrides filter attributes that are already active on the same keywords. The default is false.
filePath The path of the file this attribute is in. Automatically filled by default.
lineNumber The line number of this attribute. Automatically filled by default.
keywordNames An array of shader keyword names the filter attribute will apply to.

Description

Include only the specified shader keywords in the build if the data field doesn't match the condition.

Additional resources: FilterAttribute.