Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PrefabStage.Mode.InContext

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Description

Editing in context means that you can edit a Prefab Asset in Prefab Mode and still retain the context of the Prefab instance you opened through.

This means you can for example see the scene the Prefab instance is in while you edit the Prefab Asset itself.