Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Rigidbody2D.WakeUp

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Declaration

public void WakeUp();

Description

Disables the "sleeping" state of a rigidbody.

Sleeping is an optimisation that is used to temporarily remove an object from physics simulation when it is at rest. This function wakes up a rigidbody that is currently sleeping.

Additional resources: IsSleeping, Sleep, sleepMode.