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ClosephysicsShapeGroup | The PhysicsShapeGroup2D to store the retrieved PhysicsShape2D in. |
int Returns the number of PhysicsShape2D retrieved from the Rigidbody2D.
Gets all the PhysicsShape2D used by all Collider2D attached to the Rigidbody2D.
Where Collider2D.GetShapes will retrieve all shapes used by a specific Collider2D, this method will return all the shapes on all Collider2D attached to the Rigidbody2D.
For a complete description of how retrieving shapes works, refer to Collider2D.GetShapes.
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