Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Rigidbody2D.AddRelativeForceX

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Declaration

public void AddRelativeForceX(float force, ForceMode2D mode = ForceMode2D.Force);

Parameters

force The force to add to the X component of the Linear Velocity in the local space of the Rigidbody2D.
mode The method used to apply the specified force.

Description

Adds a force to the X component of the Rigidbody2D.linearVelocity in the local space of the Rigidbody2D only leaving the Y component of the local space Rigidbody2D.linearVelocity untouched.