The rotation of the rigidbody.
This is the rotation around the z-axis only.
using UnityEngine;
// Rotate rigidBody2D every frame. Start at 45 degrees.
public class ExampleScript : MonoBehaviour { public Rigidbody2D rigidBody2D;
void Start() { rigidBody2D = GetComponent<Rigidbody2D>(); rigidBody2D.rotation = 45f; }
void FixedUpdate() { rigidBody2D.rotation += 1.0f; } }