Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Rigidbody.GetAccumulatedForce

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Declaration

public Vector3 GetAccumulatedForce(float step = Time.fixedDeltaTime);

Parameters

step The timestep of the next physics simulation.

Returns

Vector3 Accumulated force expressed in ForceMode.Force.

Description

Returns the force that the Rigidbody has accumulated before the simulation step.

The accumulated force is reset during each physics simulation step.

using UnityEngine;

public class AddForceScript : MonoBehaviour { private Rigidbody rigidbody;

void Start() { rigidbody = GetComponent<Rigidbody>(); rigidbody.useGravity = false; }

private void FixedUpdate() { rigidbody.AddForce(Vector3.up * 10f, ForceMode.Impulse); var accumulatedForce = rigidbody.GetAccumulatedForce(); rigidbody.AddForce(accumulatedForce * -1f, ForceMode.Force); } }

In this example, the Rigidbody doesn't move.