The linear damping of the object.
linearDrag can be used to slow down an object. The higher the linear damping the more the object slows down.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb;
void Start() { rb = GetComponent<Rigidbody>(); }
void OpenParachute() { rb.linearDamping = 20; }
void Update() { if (Input.GetButton("Space")) OpenParachute(); } }