Rigidbody.linearDamping

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public float linearDamping;

Description

The linear damping of the object.

linearDrag can be used to slow down an object. The higher the linear damping the more the object slows down.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); }

void OpenParachute() { rb.linearDamping = 20; }

void Update() { if (Input.GetButton("Space")) OpenParachute(); } }

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