RenderingLayerMask.value

public uint value;

Description

Converts a layer mask value to an integer value.

using UnityEngine;
using UnityEngine.Rendering;

public class Example : MonoBehaviour { // Set the rendering layer mask for MeshRenderer

RenderingLayerMask mask = 1 << 10; void Start() { GetComponent<MeshRenderer>().renderingLayerMask = mask; } }

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