ShadowCastingMode.TwoSided

Description

Shadows are cast from this object, treating it as two-sided.

Shadow rendering will turn off backface culling, even if object's shader has backface culling on. This means that single-sided objects (like a Plane or a Quad) will cast shadows, even if the light is behind them.

Additional resources: Renderer.shadowCastingMode.


Did you find this page useful? Please give it a rating: