Version: Unity 6.1 Alpha (6000.1)
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ShadowCastingMode.TwoSided

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Description

Shadows are cast from this object, treating it as two-sided.

Shadow rendering will turn off backface culling, even if object's shader has backface culling on. This means that single-sided objects (like a Plane or a Quad) will cast shadows, even if the light is behind them.

Additional resources: Renderer.shadowCastingMode.