Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ShadowCastersCullingInfos.perLightInfos

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public NativeArray<LightShadowCasterCullingInfo> perLightInfos;

Description

An array of LightShadowCasterCullingInfo.

Each entry in this array is associated with the VisibleLight at the same position in the array CullingResults.visibleLights. Therefore, both arrays must have the same size. The LightShadowCasterCullingInfo.splitRange of each entry describes a range in the array ShadowCastersCullingInfos.splitBuffer. An entry with LightShadowCasterCullingInfo.splitRange set to (0,0) will cause shadow casters culling and shadow maps rendering to be skipped for this light.