Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ShadingRateImage.AllocFromPixelSize(ShadingRateImage,RenderTextureDescriptor)

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Parameters

shadingRateImage Shading rate image created
rtDesc Render texture descriptor where width and height are in pixels

Returns

void True on success, false otherwise.

Description

Creates a shading rate image. This function performs the conversion from pixel to tile before the allocation.