Generates intermediate graphics commands via several worker threads. A single render thread then converts them into low-level platform API graphics commands.
In this mode, several job worker threads process the application's high-level code and issue an intermediate representation of all the required graphics commands.
A separate single render thread reads those intermediate graphics commands, and forwards them to an internal class GfxDevice[Platform] that converts them into the platform's low-level graphics API commands.
On some platforms this mode can be tested by passing command line argument -force-gfx-jobs legacy
to an application built with BuildSettings option BuildOptions.Development .