Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RenderTargetFlags.ReadOnlyDepth

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Description

The depth buffer bound for rendering may also bound as a samplable texture to the graphics pipeline: some platforms require the depth buffer to be set to read-only mode in such cases (D3D11, Vulkan). This flag can be used for both packed depth-stencil as well as separate depth-stencil formats.