Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RenderBufferLoadAction.DontCare

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Description

When this RenderBuffer is activated, the GPU is instructed not to care about the existing contents of that RenderBuffer. On tile-based GPUs this means that the RenderBuffer contents do not need to be loaded into the tile memory, providing a performance boost.