Clear with a background color.
Additional resources: ReflectionProbe.clearFlags property.
using UnityEngine; using System.Collections;
public class ExampleScript : MonoBehaviour { void Start() { ReflectionProbe probe = GetComponent<ReflectionProbe>();
// Clear with background color (ignore any skyboxes) probe.clearFlags = UnityEngine.Rendering.ReflectionProbeClearFlags.SolidColor; } }