RayTracingShader.SetFloats

Declaration

public void SetFloats(string name, params float[] values);

Declaration

public void SetFloats(int nameID, params float[] values);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The float array to set.

Description

Sets the values for a float array uniform.

Only shaders defined in the .raytrace file can access the values you designate as the argument for this method. To make these values accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalFloatArray method instead.


Did you find this page useful? Please give it a rating: