name | The name of the RayTracingAccelerationStructure being set. |
nameID | The ID of the RayTracingAccelerationStructure as given by Shader.PropertyToID. |
accelerationStructure | The value to set the RayTracingAccelerationStructure to. |
Sets the value for RayTracingAccelerationStructure property of this RayTracingShader.
The RayTracingAccelerationStructure you specify as an argument is globally visible in all ray tracing shader types (e.g. closest hit, any hit, miss, etc.).