Version: Unity 6.1 Alpha (6000.1)
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RayTracingInstanceCullingTest.allowAlphaTestedMaterials

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public bool allowAlphaTestedMaterials;

Description

Whether to allow Renderers that use alpha tested Materials.

Use RayTracingInstanceCullingConfig.alphaTestedMaterialConfig to define when a Material is considered alpha tested.

If this value is false and the Mesh used by a Renderer uses alpha tested Materials then the test fails.

Additional resources: RayTracingAccelerationStructure.CullInstances.