Version: Unity 6.1 Alpha (6000.1)
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  • C#

RayTracingInstanceCullingMaterialTest.deniedShaderPasses

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public string[] deniedShaderPasses;

Description

An array of Shader Pass names used by RayTracingAccelerationStructure.CullInstances to ignore Renderers or individual sub-meshes.

If a Shader contains a Shader Pass from the list then the acceleration structure will ignore the Renderer or the sub-mesh using the Shader.

RayTracingAccelerationStructure.CullInstances.