Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RayTracingGeometryInstanceConfig.vertexBuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public GraphicsBuffer vertexBuffer;

Description

The vertex buffer that Unity uses to define the ray tracing geometry instance.

Define the vertex buffer format by specifiying a list of vertex attributes in vertexAttributes array.

You can use a common vertex buffer and index buffer to define multiple geometry instances with different properties (for example different materials).

Use GraphicsBuffer.Target.Vertex | GraphicsBuffer.Target.Raw for the Target parameter when creating the vertex buffer from scripts.