Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MeshUpdateFlags.DontValidateIndices

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Indicates that Unity should not check index values when you use Mesh.SetIndexBufferData to modify a Mesh's data.

When you use Mesh.SetIndexBufferData to modify a Mesh's data, Unity's default behaviour is to validate the indices array that you supplied, to check for out-of-bounds index values. Unity throws an exception if it finds any.

You can make Unity skip these checks by using the MeshUpdateFlags.DontValidateIndices flag. This can be beneficial to performance, however if you use this flag you must make sure that you pass valid data to the Mesh.

Additional resources: Mesh.SetIndexBufferData.