Version: Unity 6.1 Alpha (6000.1)
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LocalKeyword.isValid

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public bool isValid;

Description

Specifies whether this local shader keyword is valid (Read Only).

A local shader keyword is invalid if:

If you use an invalid local shader keyword as an argument for Material.EnableKeyword, Material.DisableKeyword, ComputeShader.EnableKeyword, or ComputeShader.DisableKeyword, it has no effect. If you use an invalid local shader keyword as an argument for Material.IsKeywordEnabled or ComputeShader.IsKeywordEnabled, these functions return false.

Additional resources: LocalKeywordSpace, Material.EnableKeyword, Material.DisableKeyword, ComputeShader.EnableKeyword, ComputeShader.DisableKeyword, [Material.IsKeywordEnabled]], ComputeShader.IsKeywordEnabled.