Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

LightProbeOutsideHullStrategy.kLightProbeUseAmbientProbe

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Defines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull.

Enable this option to require Unity to use the Ambient Probe to light a Renderer lit with Light Probes but positioned outside of a Light Probe tetrahedral hull.