Version: Unity 6.1 Alpha (6000.1)
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GraphicsTextureDescriptor.numSamples

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public int numSamples;

Description

The number of samples per pixel in the GraphicsTexture.

Must always be 1 or more. A value greater than 1 indicates that the GraphicsTexture is using multi-sampled anti-aliasing, which requires GraphicsTextureDescriptorFlags.RenderTarget to be set. Anti-aliasing is not compatible with GraphicsTextureDescriptorFlags.RandomWriteTarget.