Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GraphicsSettings.HasShaderDefine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool HasShaderDefine(Rendering.GraphicsTier tier, Rendering.BuiltinShaderDefine defineHash);

Description

Returns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.


Declaration

public static bool HasShaderDefine(Rendering.BuiltinShaderDefine defineHash);

Description

Returns true if shader define was set when compiling shaders for a given GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.