Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GraphicsSettings.disableBuiltinCustomRenderTextureUpdate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool disableBuiltinCustomRenderTextureUpdate;

Description

Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop.

When this is set to true, Unity does not call internally CustomRenderTextureManager.Update, which in turn means that Unity does not call CustomRenderTexture.Update on CustomRenderTextures. You can then implement your own update loop for CustomRenderTextures using CommandBuffers.

When this is set to false, Unity calls CustomRenderTextureManager.Update, which in turn calls CustomRenderTexture.Update on CustomRenderTextures. This is the default behavior.