Version: Unity 6.1 Alpha (6000.1)
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  • C#

DrawingSettings.mainLightIndex

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public int mainLightIndex;

Description

Configures what light should be used as main light.

If not set, main light will be the visible brighest directional light. This is used to perform per-object light culling for the main light.

Additional resources: ScriptableRenderContext.DrawRenderers.