Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CullingResults.SetReflectionProbeIndexMap

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Declaration

public void SetReflectionProbeIndexMap(NativeArray<int> lightIndexMap);

Parameters

lightIndexMap Array with reflection probe indices that map from VisibleReflectionProbe to internal per-object reflection probe lists.

Description

If a RenderPipeline sorts or otherwise modifies the VisibleReflectionProbe list, an index remap will be necessary to properly make use of per-object reflection probe lists.

If an element of the array is set to -1, the reflection probe corresponding to that element will be disabled. Additional resources:: CullingResults.GetReflectionProbeIndexMap, CullingResults.