Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CullingResults.SetLightIndexMap

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Declaration

public void SetLightIndexMap(NativeArray<int> lightIndexMap);

Parameters

lightIndexMap Array with light indices that map from VisibleLight to internal per-object light lists.

Description

If a RenderPipeline sorts or otherwise modifies the VisibleLight list, an index remap will be necessary to properly make use of per-object light lists.

If an element of the array is set to -1, the light corresponding to that element will be disabled. Additional resources:: CullingResults.GetLightIndexMap, CullingResults.