Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CullingResults.ComputeSpotShadowMatricesAndCullingPrimitives

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Declaration

public bool ComputeSpotShadowMatricesAndCullingPrimitives(int activeLightIndex, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out Rendering.ShadowSplitData shadowSplitData);

Parameters

activeLightIndex The index into the active light array.
viewMatrix The computed view matrix.
projMatrix The computed projection matrix.
shadowSplitData The computed split data.

Returns

bool If false, the shadow map for this light does not need to be rendered this frame.

Description

Calculates the view and projection matrices and shadow split data for a spot light.

Additional resources: ShadowSplitData.