Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CommandBuffer.SetRayTracingBufferParam

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Declaration

public void SetRayTracingBufferParam(Rendering.RayTracingShader rayTracingShader, string name, ComputeBuffer buffer);

Declaration

public void SetRayTracingBufferParam(Rendering.RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer);

Declaration

public void SetRayTracingBufferParam(Rendering.RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer);

Declaration

public void SetRayTracingBufferParam(Rendering.RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer);

Declaration

public void SetRayTracingBufferParam(Rendering.RayTracingShader rayTracingShader, string name, GraphicsBufferHandle bufferHandle);

Declaration

public void SetRayTracingBufferParam(Rendering.RayTracingShader rayTracingShader, int nameID, GraphicsBufferHandle bufferHandle);

Parameters

rayTracingShader The RayTracingShader to set parameter for.
name The name of the buffer in shader code.
nameID The ID of the property name for the buffer in shader code. Use Shader.PropertyToID to get this ID.
buffer The buffer to set.
bufferHandle The handle of the buffer to set.

Description

Adds a command to set an input or output buffer parameter on a RayTracingShader.

Only shaders defined in the .raytrace file can access the buffer you designate as the argument for this method. To make this buffer accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalBuffer or Shader.SetGlobalBuffer method instead.

Additional resources: DispatchRays.