CommandBuffer.SetProjectionMatrix

Declaration

public void SetProjectionMatrix(Matrix4x4 proj);

Parameters

proj Projection (camera to clip space) matrix.

Description

Add a command to set the projection matrix.

The projection matrix is the matrix that transforms from view space into homogeneous clip space.

When you want to set both the view and projection matrices, it's more efficient to use SetViewProjectionMatrices because it sets both in one CommandBuffer command.

Additional resources: SetViewMatrix, SetViewProjectionMatrices, Camera.projectionMatrix, Matrix4x4.Perspective.


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