Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CommandBuffer.SetGlobalVectorArray

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Declaration

public void SetGlobalVectorArray(string propertyName, Vector4[] values);

Declaration

public void SetGlobalVectorArray(int nameID, Vector4[] values);

Declaration

public void SetGlobalVectorArray(string propertyName, List<Vector4> values);

Declaration

public void SetGlobalVectorArray(int nameID, List<Vector4> values);

Description

Add a "set global shader vector array property" command.

When the command buffer will be executed, a global shader vector array property will be set at this point. The effect is as if Shader.SetGlobalVectorArray was called.