Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CommandBuffer.SetGlobalVector

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Declaration

public void SetGlobalVector(string name, Vector4 value);

Declaration

public void SetGlobalVector(int nameID, Vector4 value);

Description

Add a "set global shader vector property" command.

When the command buffer will be executed, a global shader vector property will be set at this point. The effect is as if Shader.SetGlobalVector was called.