CommandBuffer.SetGlobalTexture

Declaration

public void SetGlobalTexture(string name, Rendering.RenderTargetIdentifier value);

Declaration

public void SetGlobalTexture(int nameID, Rendering.RenderTargetIdentifier value);

Declaration

public void SetGlobalTexture(string name, Rendering.RenderTargetIdentifier value, Rendering.RenderTextureSubElement element);

Declaration

public void SetGlobalTexture(int nameID, Rendering.RenderTargetIdentifier value, Rendering.RenderTextureSubElement element);

Description

Add a "set global shader texture property" command, referencing a RenderTexture.

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if Shader.SetGlobalTexture was called, but with a RenderTexture instead of a Texture. Additional resources: RenderTargetIdentifier, RenderTextureSubElement.


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