CommandBuffer.SetGlobalMatrix

Declaration

public void SetGlobalMatrix(string name, Matrix4x4 value);

Declaration

public void SetGlobalMatrix(int nameID, Matrix4x4 value);

Description

Add a "set global shader matrix property" command.

When the command buffer will be executed, a global shader matrix property will be set at this point. The effect is as if Shader.SetGlobalMatrix was called.


Did you find this page useful? Please give it a rating: