Adds a command to set the value of a given property for all Shaders, where the property has a type of Int
in ShaderLab code.
When Unity executes the CommandBuffer, it sets the value of the given property for all Shaders. Internally, the shader property types Float
and Int
are treated exactly the same; therefore, this function is an alias to SetGlobalFloat.
For properties that use the ShaderLab type Integer
, which are internally represented as integers, use SetGlobalInteger.