CommandBuffer.MarkLateLatchMatrixShaderPropertyID

Declaration

public void MarkLateLatchMatrixShaderPropertyID(Rendering.CameraLateLatchMatrixType matrixPropertyType, int shaderPropertyID);

Parameters

matrixPropertyType Camera matrix property type to be late latched.
shaderPropertyID Shader property name id.

Description

Mark a global shader property id to be late latched. Possible shader properties include view, inverseView, viewProjection, and inverseViewProjection matrices. The Universal Render Pipeline (URP) uses this function to support late latching of shader properties. If you call this function when using built-in Unity rendering or the High-Definition Rendering Pipeline (HDRP), the results are ignored.


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