mesh | The Mesh to draw. |
submeshIndex | Which subset of the mesh to draw. This only applies to meshes that are composed of several materials. |
material | Material to use. |
shaderPass | Which pass of the shader to use, or -1 which renders all passes. |
properties | Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock. |
bufferWithArgs | The GPU buffer containing the arguments for how many instances of this mesh to draw. |
argsOffset | The byte offset into the buffer, where the draw arguments start. |
Add a "draw mesh with indirect instancing" command.
Additional resources: DrawMesh, Graphics.DrawMeshInstancedIndirect, MaterialPropertyBlock.