Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CameraEvent.AfterGBuffer

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Description

After deferred rendering G-buffer is rendered.

Will be called immediately after all objects are rendered into G-buffer. The G-buffer render target(s) will be active, however they will not be set up as shader properties yet.

Generally the BeforeLighting event is probably a better place to start doing custom G-buffer modifications.