Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
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BuiltinRenderTextureType.GBuffer4

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Description

Deferred shading G-buffer #4 (typically occlusion mask for static lights if any).

Built-in deferred shaders put baked direct light occlusion into RGBA channels of this texture on platform that support at least 8 render targets.

Additional resources: CommandBuffer.