Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
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BuiltinRenderTextureType.GBuffer2

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Description

Deferred shading G-buffer #2 (typically normals).

Built-in deferred shaders put world-space normals into RGB channels of this texture. But your own custom shaders could be outputting anything there of course.

Additional resources: CommandBuffer.